AI Insights · Timothy · July 2021
Top 5 Bingo Games Performance in Finland, Q2 2021
Explore the performance metrics of the top 5 Bingo games in Finland for Q2 2021, including trends in weekly downloads, revenue, and active users.
In Q2 2021, the top 5 Bingo games in Finland showed varied performance across weekly downloads, revenue, and active users on a unified platform. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Bingo Blitz™ - BINGO Games from Playtika Santa Monica, LLC, experienced fluctuations in its weekly revenue, peaking at approximately $5.9K at the end of March and again towards the end of May. Weekly downloads saw a notable increase mid-quarter, reaching 196 in the last week of May. The game also maintained a consistent number of weekly active users, averaging around 1K, with a slight dip in mid-June but recovering to 1.1K by the end of the quarter.
Bingo Party!Live Classic Bingo by Avid.ly showed a strong revenue presence, peaking at $1K in the last week of June. However, the game struggled with downloads, with the highest weekly downloads being 32 in mid-April. The weekly active users remained relatively stable, fluctuating around the 230 mark throughout the quarter.
Bingo Pop: Play Online Games from Jam City, Inc., demonstrated a varied revenue pattern, peaking at $1.5K at the end of March and showing another significant increase to $927 in the last week of June. Downloads were minimal, with a peak of 19 in mid-April. The active user count remained low and stable, around 40 users per week.
Bingo Bash HD Live Bingo Games by Scopely, Inc., showed a consistent revenue trend, peaking at $420 in late April and again in late May. The game had moderate download performance, with the highest being 57 at the end of March. Active users fluctuated slightly, peaking at 292 in the last week of June.
Finally, Bingo Story Live Bingo Games from Clipwire Games Inc. saw a steady revenue trend, with a peak of $474 in early May. Downloads remained relatively stable, with a peak of 79 in mid-April. The game maintained a consistent active user base, averaging around 450 users, with peaks of over 500 in early June.
For more detailed insights and analytics, you can visit Sensor Tower.